#pragma once

#include <cyber/Export.h>
#include <amk3/BaseScene.h>
#include <string>

class CB_API NightBuildings : public BaseScene
{
public:
	NightBuildings();
	~NightBuildings();

	virtual osg::Node* createNode();

	virtual void open() override;

	virtual void close() override;

	inline void setShpFilePath(std::string path){ _shpFilePath = path; }

protected:
	std::string _shpFilePath;

};

